iAuxSoft

Intelligent All The Way

iAuxSFX: audio engine

iAuxSFX: audio engine is the programming library for Audio sub-system for C++ development of games and other software. It comes with modular audio rendering core design and supports play...

iAuxINP: input engine

iAuxINP: input engine is the programming library for Input sub-system for C++ development of games and other software. It handles common input device types: Mouse, Keyboard, Joystick, G...

iAuxNET: networking engine

iAuxNET: networking engine is multipurpose and cross-platform programming library for Network sub-system for C++ development of games and other software. Its functionality suits well as...

iAuxSQL: database engine

iAuxSQL: database engine is the programming library for SQL Database sub-system for C++ development of games and other software. Every database host provides own native client library b...

  • iAuxSFX: audio engine

    Wednesday, 01 December 2010 00:00
  • iAuxINP: input engine

    Wednesday, 24 November 2010 15:32
  • iAuxNET: networking engine

    Wednesday, 24 November 2010 15:21
  • iAuxSQL: database engine

    Thursday, 16 April 2009 08:01
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Release notes:

+++ fixed and improved WASAPI support for Windows x86/x64 platforms

+++ WASAPI devices are now accessible in MinGW compiled DLLs as well

+++ IMasterMixer is now capable of setting hardware device latency to which its output is sent

+++ IMasterMixer is able to request exclusive access to hardware audio device (affects Windows WASAPI devices)

+++ improved software renderer and master-mixer to achieve 1.3-2ms overall (renderer + hardware device) latency

+++ implemented hardware device latency setting for ICapture interface

+++ tuned core libs for x64 to improve overall performance

+++ fixed debugger exception in fpu_control on Windows x64 platform

+++ updated to latest versions of Vorbis/OGG


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