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This release introduces a mobile version for Windows Mobile 6 and iPhone. |
Release notes:
+++ Implemented support for mobile platforms: Windows Mobile 6 and iPhone, both ARM architecture.
+++ Fixed crash: attaching chain with effect with output channels more than destination voice has.
+++ Fixed crash: setting filter with ISource::SetOutputFilter when source channels count is different from destination.
+++ Fixed crash: div/0 when sound is loaded into static memory without its compression.
+++ Optimized software rendering core.
+++ Fixed overloaded sound when Send effects (Reverb, Chorus, Flanger, Echo) are applied to submix with multiple channels.
+++ Modified logics of sound effects processing: from now on depending on platform and CPU 32-bit or 64-bit buffers will be
given to IDSPEffect::ProcessLock thus custom effects must be able to handle these buffers during run-time.
+++ Introduced 4 new 2-nd order ButterWorth (LP/HP/BP/BR) filters.
+++ Fixed ISubMix object could not have filter be set by ISource::SetFilter method.
+++ Improved support for Windows MME and DirectSound drivers.
+++ Decreased latency of DirectSound and Windows MME to make sound changes more responsive.
+++ Fixed sound loading in memory and producing fake error code.
+++ Memory PCM formats will provide correct playback/capture progress.
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