iAuxSoft

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iAuxSFX: audio engine

iAuxSFX: audio engine is the programming library for Audio sub-system for C++ development of games and other software. It comes with modular audio rendering core design and supports play...

iAuxINP: input engine

iAuxINP: input engine is the programming library for Input sub-system for C++ development of games and other software. It handles common input device types: Mouse, Keyboard, Joystick, G...

iAuxNET: networking engine

iAuxNET: networking engine is multipurpose and cross-platform programming library for Network sub-system for C++ development of games and other software. Its functionality suits well as...

iAuxSQL: database engine

iAuxSQL: database engine is the programming library for SQL Database sub-system for C++ development of games and other software. Every database host provides own native client library b...

  • iAuxSFX: audio engine

    Wednesday, 01 December 2010 00:00
  • iAuxINP: input engine

    Wednesday, 24 November 2010 15:32
  • iAuxNET: networking engine

    Wednesday, 24 November 2010 15:21
  • iAuxSQL: database engine

    Thursday, 16 April 2009 08:01
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iAuxSQL_micro

This release introduces a mobile version for Windows Mobile 6 and iPhone.

 


Release notes:

+++ Implemented support for mobile platforms: Windows Mobile 6 and iPhone, both ARM architecture.

+++ Fixed crash: attaching chain with effect with output channels more than destination voice has.

+++ Fixed crash: setting filter with ISource::SetOutputFilter when source channels count is different from destination.

+++ Fixed crash: div/0 when sound is loaded into static memory without its compression.

+++ Optimized software rendering core.

+++ Fixed overloaded sound when Send effects (Reverb, Chorus, Flanger, Echo) are applied to submix with multiple channels.

+++ Modified logics of sound effects processing: from now on depending on platform and CPU 32-bit or 64-bit buffers will be

given to IDSPEffect::ProcessLock thus custom effects must be able to handle these buffers during run-time.

+++ Introduced 4 new 2-nd order ButterWorth (LP/HP/BP/BR) filters.

+++ Fixed ISubMix object could not have filter be set by ISource::SetFilter method.

+++ Improved support for Windows MME and DirectSound drivers.

+++ Decreased latency of DirectSound and Windows MME to make sound changes more responsive.

+++ Fixed sound loading in memory and producing fake error code.

+++ Memory PCM formats will provide correct playback/capture progress.


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